Run with the Spectre
Move to fly, stay quiet to descend, and steer the Spectre through the course.
Control the game with motion
Movement sends the Spectre up, and a still room lets it sink. Distance earns points, and orbs add bonuses.
Connect a device on the local network, or start in demo mode and use the pointer, Space, or Arrow Up. The movement threshold on this page affects only the game.
READY
Score0
Orbs0
Distance0 m
Best0
Move to fly. Stay quiet to descend. Distance earns points, and orbs add bonuses.
Movement needed to fly: 0.50. Raise it if the Spectre flies too easily, or lower it if the Spectre will not take off. This setting affects only the game.